Final Fantasy Tactics Job Tier List

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Final Fantasy Tactics Job Tier List

Final Fantasy Tactics Job Tier List (2025 Update)

Final Fantasy Tactics remains one of the most beloved tactical RPGs ever made, praised for its deep strategy, character customization, and vast job system. With over 20 unique jobs, players can customize their party to dominate every battlefield. But not all jobs are created equal — some are essential for victory, while others are best left behind.

In this guide, we’ll break down the Final Fantasy Tactics Job Tier List, ranking every job from S-Tier (best) to C-Tier (least effective) based on versatility, abilities, and late-game potential.

S-Tier: The Best Jobs in Final Fantasy Tactics

These jobs define the metagame. They are powerful, flexible, and useful in nearly all situations.

  • Calculator (Arithmetician):
    The most broken job in the game. Can cast spells instantly on all enemies or allies without MP cost. Once mastered, it trivializes most battles.

  • Ninja:
    Dual Wield allows for double physical attacks, and their high speed makes them devastating on offense. Perfect for dealing quick, consistent damage.

  • Samurai:
    Balanced in both physical and magical stats. Their “Draw Out” ability provides strong, area-of-effect attacks and party buffs.

  • Mime:
    Mimes replicate allies’ actions, allowing for insane combo potential when paired with powerful units.

A-Tier: Sturdy and Dependable Positions

With the right technique, these jobs may get you through the majority of the game and perform really well.

Monk: High HP, healing, and ranged attacks, demonstrating exceptional self-sufficiency. Massive damage can be dealt without a weapon.

Summoner: Provides powerful, long-range AoE magic. Particularly lethal when aided by Arithmeticians or Time Mages.

Lancer (Dragoon): The Jump command is well-known for being secure, strong, and efficient against adversaries that fly.

Time Mage: This work is invaluable just because of Waste and Slow. Any combat can be turned in your advantage by their skill at manipulating turns.

B-Tier: Situational but Useful Jobs

Good in certain team compositions but not always optimal.

  • Thief:
    Great for stealing rare equipment and items, but lacks consistent combat power.

  • Knight:
    Durable with solid defense and Break abilities, but too slow compared to top-tier jobs.

  • Geomancer:
    Fun and creative, but often outclassed by stronger magic or melee jobs.

  • Oracle:
    Offers status-inflicting spells but requires setup and luck to be effective.

C-Tier: Jobs with Limited or Niche Use

Although they have their uses, these occupations are typically outperformed by others.

Archer: Good in the beginning, but later on, in comparison to mages or ninjas, range and damage start to decline.

Chemist: Essential in early missions, but more sophisticated healing options soon took its place.

Mediator (Orator): Good at attracting monsters, but weak in typical battle situations.

Dancer/Bard: Special boosts and debuffs; however, they are unreliable due to their randomness and delayed activation.

Pro Tips for Building the Best Team

  • Combine Time Mage + Summoner for speed-boosted AoE dominance.

  • Use Ninja’s Dual Wield with powerful weapons for unmatched physical offense.

  • Mix Monk and Knight abilities for balanced frontliners.

  • Always have a healer or support unit in your lineup — White Mage or Summoner works best.

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